Select one or more category to create your set!
Recommended
Healthy mix
A bit of everything. You don't know what to expect, so you remain ready for anything! Just like in real games.
Phases
Bishop endgame
An endgame with only bishops and pawns.
Endgame
A tactic during the last phase of the game.
Knight endgame
An endgame with only knights and pawns.
Middlegame
A tactic during the second phase of the game.
Opening
A tactic during the first phase of the game.
Pawn endgame
An endgame with only pawns.
Queen endgame
An endgame with only queens and pawns.
Queen and Rook
An endgame with only queens, rooks and pawns.
Rook endgame
An endgame with only rooks and pawns.
Motifs
Advanced pawn
One of your pawns is deep into the opponent position, maybe threatening to promote.
Attacking f2 or f7
An attack focusing on the f2 or f7 pawn, such as in the fried liver opening.
Capture the defender
Removing a piece that is critical to defence of another piece, allowing the now undefended piece to be captured on a following move.
Kingside attack
An attack of the opponent's king, after they castled on the king side.
Discovered attack
Moving a piece (such as a knight), that previously blocked an attack by a long range piece (such as a rook), out of the way of that piece.
Double check
Checking with two pieces at once, as a result of a discovered attack where both the moving piece and the unveiled piece attack the opponent's king.
Exposed king
A tactic involving a king with few defenders around it, often leading to checkmate.
Fork
A move where the moved piece attacks two opponent pieces at once.
Hanging piece
A tactic involving an opponent piece being undefended or insufficiently defended and free to capture.
Pin
A tactic involving pins, where a piece is unable to move without revealing an attack on a higher value piece.
Queenside attack
An attack of the opponent's king, after they castled on the queen side.
Sacrifice
A tactic involving giving up material in the short-term, to gain an advantage again after a forced sequence of moves.
Skewer
A motif involving a high value piece being attacked, moving out the way, and allowing a lower value piece behind it to be captured or attacked, the inverse of a pin.
Trapped piece
A piece is unable to escape capture as it has limited moves.
Advanced
Attraction
An exchange or sacrifice encouraging or forcing an opponent piece to a square that allows a follow-up tactic.
Clearance
A move, often with tempo, that clears a square, file or diagonal for a follow-up tactical idea.
Defensive move
A precise move or sequence of moves that is needed to avoid losing material or another advantage.
Deflection
A move that distracts an opponent piece from another duty that it performs, such as guarding a key square. Sometimes also called « overloading. »
Interference
Moving a piece between two opponent pieces to leave one or both opponent pieces undefended, such as a knight on a defended square between two rooks.
Intermezzo
Instead of playing the expected move, first interpose another move posing an immediate threat that the opponent must answer. Also known as « Zwischenzug » or « In between. »
Quiet move
A move that does neither make a check or capture, nor an immediate threat to capture, but does prepare a more hidden unavoidable threat for a later move.
X-Ray attack
A piece attacks or defends a square, through an enemy piece.
Zugzwang
The opponent is limited in the moves they can make, and all moves worsen their position.
Mates
Anastasia's mate
A knight and rook or queen team up to trap the opposing king between the side of the board and a friendly piece.
Arabian mate
A knight and a rook team up to trap the opposing king on a corner of the board.
Back rank mate
Checkmate the king on the home rank, when it is trapped there by its own pieces.
Boden's mate
Two attacking bishops on criss-crossing diagonals deliver mate to a king obstructed by friendly pieces.
Double bishop mate
Two attacking bishops on adjacent diagonals deliver mate to a king obstructed by friendly pieces.
Dovetail mate
A queen delivers mate to an adjacent king, whose only two escape squares are obstructed by friendly pieces.
Hook mate
Checkmate with a rook, knight, and pawn along with one enemy pawn to limit the enemy king's escape.
Checkmate
Win the game with style.
Mate in 1
Deliver checkmate in one move.
Mate in 2
Deliver checkmate in two moves.
Mate in 3
Deliver checkmate in three moves.
Mate in 4
Deliver checkmate in four moves.
Mate in 5 or more
Figure out a long mating sequence.
Smothered mate
A checkmate delivered by a knight in which the mated king is unable to move because it is surrounded (or smothered) by its own pieces.
Special moves
Castling
Bring the king to safety, and deploy the rook for attack.
En passant
A tactic involving the en passant rule, where a pawn can capture an opponent pawn that has bypassed it using its initial two-square move.
Promotion
Promote one of your pawn to a queen or minor piece.
Underpromotion
Promotion to a knight, bishop, or rook.
Goals
Advantage
Seize your chance to get a decisive advantage. (200cp ≤ eval ≤ 600cp)
Crushing
Spot the opponent blunder to obtain a crushing advantage. (eval ≥ 600cp)
Equality
Come back from a losing position, and secure a draw or a balanced position. (eval ≤ 200cp)
Lengths
Long puzzle
Three moves to win.
One-move puzzle
A puzzle that is only one move long.
Short puzzle
Two moves to win.
Very long puzzle
Four moves or more to win.
Origin
Master games
Puzzles from games played by titled players.
Master vs Master games
Puzzles from games between two titled players.
Super GM games
Puzzles from games played by the best players in the world.