Select one or more category to create your set!
A bit of everything. You don't know what to expect, so you remain ready for anything! Just like in real games.
An endgame with only bishops and pawns.
A tactic during the last phase of the game.
An endgame with only knights and pawns.
A tactic during the second phase of the game.
A tactic during the first phase of the game.
An endgame with only pawns.
An endgame with only queens and pawns.
Queen and Rook
An endgame with only queens, rooks and pawns.
An endgame with only rooks and pawns.
One of your pawns is deep into the opponent position, maybe threatening to promote.
Attacking f2 or f7
An attack focusing on the f2 or f7 pawn, such as in the fried liver opening.
Capture the defender
Removing a piece that is critical to defence of another piece, allowing the now undefended piece to be captured on a following move.
An attack of the opponent's king, after they castled on the king side.
Moving a piece (such as a knight), that previously blocked an attack by a long range piece (such as a rook), out of the way of that piece.
Checking with two pieces at once, as a result of a discovered attack where both the moving piece and the unveiled piece attack the opponent's king.
A tactic involving a king with few defenders around it, often leading to checkmate.
A move where the moved piece attacks two opponent pieces at once.
A tactic involving an opponent piece being undefended or insufficiently defended and free to capture.
A tactic involving pins, where a piece is unable to move without revealing an attack on a higher value piece.
An attack of the opponent's king, after they castled on the queen side.
A tactic involving giving up material in the short-term, to gain an advantage again after a forced sequence of moves.
A motif involving a high value piece being attacked, moving out the way, and allowing a lower value piece behind it to be captured or attacked, the inverse of a pin.
A piece is unable to escape capture as it has limited moves.
An exchange or sacrifice encouraging or forcing an opponent piece to a square that allows a follow-up tactic.
A move, often with tempo, that clears a square, file or diagonal for a follow-up tactical idea.
A precise move or sequence of moves that is needed to avoid losing material or another advantage.
A move that distracts an opponent piece from another duty that it performs, such as guarding a key square. Sometimes also called « overloading. »
Moving a piece between two opponent pieces to leave one or both opponent pieces undefended, such as a knight on a defended square between two rooks.
Instead of playing the expected move, first interpose another move posing an immediate threat that the opponent must answer. Also known as « Zwischenzug » or « In between. »
A move that does neither make a check or capture, nor an immediate threat to capture, but does prepare a more hidden unavoidable threat for a later move.
A piece attacks or defends a square, through an enemy piece.
The opponent is limited in the moves they can make, and all moves worsen their position.
A knight and rook or queen team up to trap the opposing king between the side of the board and a friendly piece.
A knight and a rook team up to trap the opposing king on a corner of the board.
Back rank mate
Checkmate the king on the home rank, when it is trapped there by its own pieces.
Two attacking bishops on criss-crossing diagonals deliver mate to a king obstructed by friendly pieces.
Double bishop mate
Two attacking bishops on adjacent diagonals deliver mate to a king obstructed by friendly pieces.
A queen delivers mate to an adjacent king, whose only two escape squares are obstructed by friendly pieces.
Checkmate with a rook, knight, and pawn along with one enemy pawn to limit the enemy king's escape.
Win the game with style.
Mate in 1
Deliver checkmate in one move.
Mate in 2
Deliver checkmate in two moves.
Mate in 3
Deliver checkmate in three moves.
Mate in 4
Deliver checkmate in four moves.
Mate in 5 or more
Figure out a long mating sequence.
A checkmate delivered by a knight in which the mated king is unable to move because it is surrounded (or smothered) by its own pieces.
Bring the king to safety, and deploy the rook for attack.
A tactic involving the en passant rule, where a pawn can capture an opponent pawn that has bypassed it using its initial two-square move.
Promote one of your pawn to a queen or minor piece.
Promotion to a knight, bishop, or rook.
Seize your chance to get a decisive advantage. (200cp ≤ eval ≤ 600cp)
Spot the opponent blunder to obtain a crushing advantage. (eval ≥ 600cp)
Come back from a losing position, and secure a draw or a balanced position. (eval ≤ 200cp)
Three moves to win.
A puzzle that is only one move long.
Two moves to win.
Very long puzzle
Four moves or more to win.
Puzzles from games played by titled players.
Master vs Master games
Puzzles from games between two titled players.
Super GM games
Puzzles from games played by the best players in the world.